![]() Tiranos (firing - uses X-Buster sound effect).Slidame (grabbing - uses X's damaged sound effect).Raider Killer (firing lasers - uses half-charged X-Buster sound effect).Cannon Driver (firing - uses X-Buster sound effect).Similarly, the following enemies use temporary sound assignments in the early prototype:. ![]() Raider Killer (landing and firing plasma shots only).It's actually quicker to list what enemies do have their final sound effects assigned: ![]() Almost all enemies are missing sound effects in the early prototype.Like the enemies' HP values, these were mostly reduced in the final game, though there are a few that were either increased or swapped around. All but two were reductions the two that had their HP increased were the Bar Waying (to keep them blocking the player longer) and the Disc Boy 08 (to keep them from being destroyed by one single fully-charged X-Buster shot). Most enemies in the game have HP differences between the two prototypes and the final game. The following tracks are completely absent from both prototypes: The following tracks are completely absent in the early prototype: Pro Action Replay (PAR) code 0688891A will play this track in Morph Moth's stage in the early prototype, while 0688051D will play it in the same stage in the later prototype. Occupying slot 1A (the regular boss theme in the final game) in the early prototype and slot 1D (the stage select theme in the final game) in the later prototype is a very strange unused track of unknown purpose. The most stable emulator available at the moment is bsnes-plus. While bsnes will accurately display graphics and position sprites, it seems to freeze at certain points. Wireframe models either crashing the emulator (in the case of ZSNES) or not displaying properly but having their hitboxes intact (Snes9x).This includes stage select previews, Sea Canthller, Magna Centipede's rotating tail attack, and Morph Moth's cocoon. As of this writing, ZSNES and Snes9x will exhibit the following errors: Please use the "hacked" version, which fixes the header, to run this prototype on an emulator.Ĭertain emulators that don't properly emulate the Cx4 chip will exhibit incorrect behavior while trying to run these prototypes. It will not work on emulators, since the header info hasn't been finalized yet. ![]() Note that the "raw" version is a pure, unmodified ROM dump from the sample cartridge. Grab it in some form or another. For those who are interested, sales are going on for both the Wii U and 3DS.File: Rockman X2 (Early Prototype).zip ( info) As for what I’m getting, Mega Man X2 is off the chain. If you missed last week’s edition, here it is. On the 3DS side we of course have Mega Man X2, as well as Disney 2-Pack, Epic Word Search Holiday Special, Pixel Hunter, and Psycho Pigs. Donkey Kong 2: March of the Minis, Act it Out!, Hurry Up! Bird Hunter, Ninja Pizza Girl, PSIBO, and SKORB. In other, lighter news, the Wii U is getting Paper Mario: Color Splash, Mario vs. Now you can remember his contribution to the great Maverick war on 3DS. A frequent conversation piece among Mega Man enthusiasts, this guy blasts into the opening of Mega Man X2 in a relatively big way for an unknown NPC, and right before he has the chance to look over at you and flash a “thumbs up,” he’s unceremoniously hit by a beam and explodes. Prior to our weekly installment of Nintendo Download, I just have to give another shout out to “Green Biker Dude.” Before “Marauder Shields” was a thing, there was the Green Biker Dude.
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